March 26, 2019 read, explore

A Look At Anvil Drop’s Anomaly 1729

Based out of Las Vegas, Nevada, with a remote, dedicated team of developers, including yours truly, Anvil Drop’s title debut, “Anomaly 1729” will be released on Steam late this year. For those who haven’t heard of the team, you surely will, since everyone is hard at work, making sure the game is up to standards.

The game revolves around a robot named Ano, who’s definitely curious, and quick to get into a moral dilemma. Players will solve puzzles, and learn about the world along with Ano, before things take a turn for the worse.

Oddly enough, the game began as a college project, as Creative Director Donald Young describes:

” The founders of Anvil Drop all attended Full Sail University, and Anomaly, which was called C3 at the time, was our final project. It was a four-month project where we basically had to come up with a concept and take it as far as we could. The original idea for the world rotation came from Paul Winegardner. He had made a prototype where you had to shoot the walls or a room to rotate it 90 degrees, which in truth is not too far from how the game works now. “

Of course, starting as a college project meant having a lot of development issues, especially considering all the rotation and puzzle elements they wanted to incorporate. Luckily, the founders didn’t have to spend too much time on it. Young describes the process, saying:

“Looking back on it, we actually overcame most of the challenges with the design in those first four months. Things like giving the player the ability to rotate the world on all three axes, what limitations the player should have so that we could create interesting puzzles, and what type of puzzle concepts really complimented the rotation mechanic. There were a lot of paths we could have taken for the game, so I think it was good to weed out what didn’t work for us early on.”

They later submitted C3 into competitions and got into IndieCade’s E3 2013 Showcase. The positive feedback and reception made them want to finish the project. Ultimately, this led to Anvil Drop, and the current team. When asked how the vision has changed over the years, Young explained how a concept turned into a full-fledged indie:

“So we decided that we should turn it into a full-fledged experience, but in reality we only had a proof of concept. The bulk of the last two years has been spent building up the world, establishing the art style, and creating a lot of side mechanics that are used to compliment the world rotation. More recently we’ve been turning our attention to the specifics of the story and world design to make the experience complete.”

Players can now “expect a vibrant and dynamic world that’s full of interesting spatial-reasoning puzzles, a gripping story with a few secrets,” provided by a collaboration of Jake Ratcliff, myself, and Donald Young, and “hopefully a feeling that Ano has made an impact on Phiohm” by the end of the game.

While the game is due out this year, it is not expected until September – October. The team isn’t afraid to take another month or two to polish the details if they feel the need to, since the goal is to make sure the game is the best it can be. Stay tuned for further details on this, but in the meantime, check out the Anvil Drop website, where you can find details on the entire team, and game trailer.

Related Posts

Why can’t EA just make a good Star Wars game?

Star Wars is one of those universes that, in my mind, is hard to screw up. But when it comes...

What Impact Will Brexit Have On The Gaming Industry?

A lot changed after the British public voted to leave the European Union on June 23. The value of the...

We’ve Created Class Divides In Gaming

Upper, middle, and lower class. These are the terms with which we define society both in modern times and when...

GDC Indie Spotlight

GDC 2016 had so much to cover, it’s stretched this long. We did, however, save the best for last here...

GDC: In Retrospect

Going into GDC 2016, we had a lot of expectations. The Game Developer’s Conference is obviously a work conference, aiming...

GDC: Going Dutch

GDC 2016 was filled with events to attend, if you knew just where to look, whether it was invitations in...

GDC Highlights: 30 Years In Games

Attending the “30 Years of Making Games” session, we immediately felt what we wanted to desperately feel: nostalgia. Sitting in...

GDC Highlights: The Truth About VR

Going to GDC, we knew VR would be a major talk point this year. The areas of coverage focusing on...

GDC Updates

Oatboat has hand-selected the indie devs we will be spotlighting! If you’ve heard from us, and we’ve scheduled a meeting,...

GDC Interviews With Oatboat

Upon the announcement that we will be covering GDC, Oatboat has received many, many emails regarding indie games asking for an...

Polls And Their Help In Development

Recently, Mark Darrah, the executive producer on Dragon Age, took to Twitter to create a poll. He asked players if...

The Government’s Fight With Apple Is A Bigger Deal Than You Think

Apple is being ordered by the U.S. government to unlock one of the San Bernardino shooter’s iPhone. The company is...

Why Autonomous Vehicles Are Necessary

When the automobile originally came into production, there was a lot of pushback. “Who needs a car?” people questioned. “A...

Announcement: Oatboat To Attend GDC Next Month

That’s right, readers, Oatboat will be attending this year’s Game Developer’s Conference (GDC)! What Will Be Covered Yours truly will...

Captain Phasma Will Be In The Next Star Wars

Actress Gwendoline Christie, who’s known for as Brienne of Tarth in HBO’s Game of Thrones, has confirmed that she will be in the...

Comments
Leave a Reply

Your email address will not be published. Required fields are marked *