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Month: March 2016

indie games - gdc - oatboat

GDC Indie Spotlight

GDC 2016 had so much to cover, it's stretched this long. We did, however, save the best for last here at Oatboat, waiting to unleash the top 10 indie games you ...

GDC: In Retrospect

Going into GDC 2016, we had a lot of expectations. The Game Developer's Conference is obviously a work conference, aiming to help developers cultivate new techniques, helpful advice, and make great connections. Players going into GDC are somewhat few...

GDC: Going Dutch

GDC 2016 was filled with events to attend, if you knew just where to look, whether it was invitations in your inbox, word of mouth from newfound friends, or eve...

GDC Highlights: 30 Years In Games

Attending the "30 Years of Making Games" session, we immediately felt what we wanted to desperately feel: nostalgia. Sitting in the middle, listening to the exc...

GDC Highlights: The Truth About VR

Going to GDC, we knew VR would be a major talk point this year. The areas of coverage focusing on the good abound, but what about the negative? Not to sound pessimistic, but knowing the good, the bad, and the ugly about VR would provide a general, un...
GDC 2016 interviews

GDC Updates

Oatboat has hand-selected the indie devs we will be spotlighting! If you've heard from us, and we've scheduled a meeting, we'd like to say thank you for taking ...

Virtual Reality Blew My Mind

I needed a new laptop, so I went into my local tech store. The kid helping me was very nice and obviously enthusiastic about technology. As he explained to me t...

GDC Interviews With Oatboat

Upon the announcement that we will be covering GDC, Oatboat has received many, many emails regarding indie games asking for an interview with us. Due to the volume of emails flooding the Oatboat inbox, we cannot possibly get ahold of everyone in time...